![]() ![]() ![]() ![]() It was especially cruel for some levels just needing better RNG you had to hope an offscreen Bullet Bill wouldn’t fly in and kill Mario right as he landed.Īdditionally, some mechanics were introduced to intentionally mess with experienced Super Mario Bros. What made this game so hard? The Lost Levels focused on very precise platforming and a lot of trial and error: learning where enemies spawn and how they moved, and figuring out a way around them. And with 32 levels to beat across eight worlds, plus 20 additional bonus levels, there’s more than enough to challenge a seasoned Mario player. While most of the core mechanics remain the same, each individual level is substantially more difficult than the ones in the original Super Mario Bros. ![]() The Lost Levels was made with the specific goal of creating a more challenging experience for the many hardcore fans that had come out of Super Mario Bros. The game introduced some core concepts that would stick with the Super Mario franchise, such as poison mushrooms and Luigi’s higher jumping but lower traction abilities. It was incredibly popular in Japan, selling over 2.5 million copies. 2, also known as The Lost Levels, was released in 1986 for the Famicom Disk System. 2 is much more similar to the original Super Mario Bros., but features some of the hardest platformer levels a game developer has ever released. sequel that had released a couple of years earlier, but was deemed too difficult for North American audiences. 2 was a separate creation, a response to the actual Super Mario Bros. This game was actually a North American exclusive, based on a game called Yume Kōjō: Doki Doki Panic but with a new coat of paint featuring Mario and friends. 2 in North America, you’ll know it as the game that had multiple playable characters, a lot of enemies that differed from the original Super Mario Bros. ![]()
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