in Blackbox, in Ranked outside of tourneys, and in League outside of an actual active league, anywhere you can retire the team and just start over if the first couple/few games go horribly wrong. Go for quality positionals or more RR's if you can. The risk of losing a positional before you can scrape up 50k for an apo isn't that great, and in any open play setting* you can always re-roll the team in a worst case scenario. Likewise many coaches believe a Thrower is really only ever better at moving the ball forward than a gutter runner if he rolls a +AG.ĭespite rats' tendency to fall apart in a stiff breeze, unless you're playing in a League or Tournament don't worry too much about taking an apo or spare players. Not every coach believes that the Rat Ogre is a desirable positional in a new or developed Skaven team, whether it's really worth that much in added TV. Deviate from this recommendation at your own risk. The core to any Skaven team is getting 3 Gutter Runners, 2 Blitzers and 3 re-rolls - what you fill the rest with is largely a matter of personal preference. Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate Subscribe to download Skaven Tabletop Weapon Teams Subscribe In 1 collection by Stratovarius Stratovarius's Warhammer Mods 18 items Description This mod adds Table Top weapon teams and officer variants to Clanrats, Stormvermin, Gutter & Night Runners, and Rat Ogres. Loner, Frenzy, Mighty Blow, Prehensile Tail Loner, Dodge, Extra Arms, Prehensile Tail, Two Heads Loner, Dodge, Prehensile Tail, Shadowing, Stabīlock, Grab, Juggernaut, Stand Firm, Claw, Loner Mighty Blow, Prehensile Tail, Ball & Chain, Loner, No Hands, Secret Weapon Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal
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